Searched refs:intersect_area (Results 1 – 1 of 1) sorted by relevance
186 const float intersect_area = this->Intersect(that).GetArea(); in PascalScore() local188 if (intersect_area <= 0) { in PascalScore()193 intersect_area / (GetArea() + that.GetArea() - intersect_area); in PascalScore()