Searched refs:invBlendConstant4F (Results 1 – 6 of 6) sorted by relevance
537 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()538 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()539 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()540 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()542 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()543 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()544 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()545 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()547 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()548 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()[all …]
162 float4 invBlendConstant4F[4]; member
789 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()790 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()791 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()792 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()794 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()795 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()796 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()797 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()799 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()800 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()[all …]
184 float4 invBlendConstant4F[4]; member
1744 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()1745 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()1746 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()1794 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
1973 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()1974 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()1975 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()2023 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()