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Searched refs:invBlendConstant4F (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp537 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()
538 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()
539 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()
540 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()
542 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()
543 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()
544 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()
545 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()
547 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()
548 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()
[all …]
DPixelProcessor.hpp162 float4 invBlendConstant4F[4]; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp789 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()
790 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()
791 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()
792 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()
794 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()
795 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()
796 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()
797 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()
799 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()
800 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()
[all …]
DPixelProcessor.hpp184 float4 invBlendConstant4F[4]; member
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1744 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1745 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1746 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
1794 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1973 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1974 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1975 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
2023 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()