Searched refs:inv_sqrt (Results 1 – 2 of 2) sorted by relevance
17 ; FUNC-LABEL: {{^}}@inv_sqrt:23 #shader fs inv_sqrt
496 FIXP_DBL inv_sqrt = invSqrtNorm2(partNrg[pb], &sc); in extractBBEnv() local497 FIXP_DBL res = fMult(slotNrg[pb] << sn, fPow2(inv_sqrt)); in extractBBEnv()