Searched refs:invalidCharLightingGroup (Results 1 – 2 of 2) sorted by relevance
2825 …TestCaseGroup* invalidCharLightingGroup = new TestCaseGroup(context, "lighting", "Invalid Charact… in addShaderCompilationPerformanceCases() local2829 invalidCharGroup->addChild(invalidCharLightingGroup); in addShaderCompilationPerformanceCases()2861 …validityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLightingGroup in addShaderCompilationPerformanceCases()
2845 …TestCaseGroup* invalidCharLightingGroup = new TestCaseGroup(context, "lighting", "Invalid Charact… in addShaderCompilationPerformanceCases() local2849 invalidCharGroup->addChild(invalidCharLightingGroup); in addShaderCompilationPerformanceCases()2881 …validityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLightingGroup in addShaderCompilationPerformanceCases()