Searched refs:invalidCharLoopTypeGroup (Results 1 – 2 of 2) sorted by relevance
2962 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local2966 invalidCharLoopGroup->addChild(invalidCharLoopTypeGroup); in addShaderCompilationPerformanceCases()2998 …validityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLoopTypeGroup in addShaderCompilationPerformanceCases()
2982 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local2986 invalidCharLoopGroup->addChild(invalidCharLoopTypeGroup); in addShaderCompilationPerformanceCases()3018 …validityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLoopTypeGroup in addShaderCompilationPerformanceCases()