Searched refs:invalid_depth (Results 1 – 2 of 2) sorted by relevance
410 if (invalid_depth() > 0) { in StartObject()488 if (invalid_depth() > 0) return this; in StartObject()553 if (invalid_depth() > 0) { in EndObject()570 if (invalid_depth() > 0) { in StartList()654 if (invalid_depth() > 0) return this; in StartList()783 if (invalid_depth() > 0) { in EndList()964 if (invalid_depth() > 0) return this; in RenderDataPiece()1148 if (invalid_depth() == 0) in Push()
139 int invalid_depth() { return invalid_depth_; } in invalid_depth() function