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Searched refs:invalid_uniform_location (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp2620 const glw::GLint invalid_uniform_location = valid_uniform_location + 1; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() local
2630 gl.uniform1d(invalid_uniform_location, 0.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2633 gl.uniform2d(invalid_uniform_location, 0.0, 1.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2636 gl.uniform3d(invalid_uniform_location, 0.0, 1.0, 2.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2639 gl.uniform4d(invalid_uniform_location, 0.0, 1.0, 2.0, 3.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2643 gl.uniform1dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2646 gl.uniform2dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2649 gl.uniform3dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2652 gl.uniform4dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2656 …gl.uniformMatrix2dv(invalid_uniform_location, 1 /* count */, GL_FALSE /* transpose */, double_data… in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
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Dgl4cShaderImageLoadStoreTests.cpp7012 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
7018 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
7512 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
7518 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
8178 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
8184 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
9554 static const GLint invalid_uniform_location = -1; in testShaderStage() local
9632 if (invalid_uniform_location == image_uniform_location) in testShaderStage()