Searched refs:invertY (Results 1 – 4 of 4) sorted by relevance
400 boolean invertY = FALSE; in emit_viewport() local464 invertY = TRUE; in emit_viewport()475 if (invertY) { in emit_viewport()495 if (invertY) { in emit_viewport()566 if (invertY) in emit_viewport()
248 invertY(false),348 invertY = invert; in setInvertY()349 if (invertY) in setInvertY()352 bool getInvertY() const { return invertY; } in getInvertY()806 bool invertY; variable
251 MERGE_TRUE(invertY); in mergeModes()
132 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_nearest() local305 if (invertY) { in blit_nearest()531 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_linear() local638 if (invertY) { in blit_linear()