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Searched refs:invertY (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_framebuffer.c400 boolean invertY = FALSE; in emit_viewport() local
464 invertY = TRUE; in emit_viewport()
475 if (invertY) { in emit_viewport()
495 if (invertY) { in emit_viewport()
566 if (invertY) in emit_viewport()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h248 invertY(false),
348 invertY = invert; in setInvertY()
349 if (invertY) in setInvertY()
352 bool getInvertY() const { return invertY; } in getInvertY()
806 bool invertY; variable
DlinkValidate.cpp251 MERGE_TRUE(invertY); in mergeModes()
/external/mesa3d/src/mesa/swrast/
Ds_blit.c132 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_nearest() local
305 if (invertY) { in blit_nearest()
531 const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0); in blit_linear() local
638 if (invertY) { in blit_linear()