Searched refs:ir_txd (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 2302 … _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins() 2303 … _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins() 2304 … _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins() 2306 … _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins() 2307 … _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins() 2308 … _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins() 2310 … _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins() 2311 … _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins() 2312 … _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins() 2314 … _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), in create_builtins() [all …]
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D | ir_equals.cpp | 172 case ir_txd: in equals()
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D | ir_rvalue_visitor.cpp | 75 case ir_txd: in rvalue_visit()
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D | opt_tree_grafting.cpp | 294 case ir_txd: in visit_enter()
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D | ir_hv_accept.cpp | 217 case ir_txd: in accept()
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D | ir_clone.cpp | 239 case ir_txd: in clone()
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D | ir_print_visitor.cpp | 370 case ir_txd: in visit()
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D | glsl_to_nir.cpp | 1972 case ir_txd: in visit() 2113 case ir_txd: in visit()
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D | ir.h | 1799 ir_txd, /**< Texture look-up with partial derivatvies */ enumerator
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D | ir_reader.cpp | 1086 case ir_txd: { in read_texture()
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/external/mesa3d/src/intel/compiler/ |
D | brw_vec4_visitor.cpp | 926 case ir_txd: opcode = SHADER_OPCODE_TXD; break; in emit_texture() 999 …if (shadow_comparator.file != BAD_FILE && op != ir_txd && (op != ir_tg4 || offset_value.file == BA… in emit_texture() 1047 } else if (op == ir_txd) { in emit_texture()
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D | brw_vec4_nir.cpp | 2028 case nir_texop_txd: op = ir_txd; break; in ir_texture_opcode_for_nir_texop()
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/external/mesa3d/src/mesa/program/ |
D | ir_to_mesa.cpp | 2038 case ir_txd: in visit()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.cpp | 4135 case ir_txd: in visit()
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