Searched refs:is3D (Results 1 – 10 of 10) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | spv.newTexture.frag | 14 uniform isampler3D is3D; 61 iv = texture(is3D, c3D, 4.2);
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D | newTexture.frag | 14 uniform isampler3D is3D; 60 iv = texture(is3D, c3D, 4.2);
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D | 300.frag | 12 uniform lowp isampler3D is3D; 76 iv = texture(is3D, c3D, 4.2);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.newTexture.frag.out | 35 Name 208 "is3D" 68 Decorate 208(is3D) DescriptorSet 0 69 Decorate 208(is3D) Binding 0 161 208(is3D): 207(ptr) Variable UniformConstant 357 209: 206 Load 208(is3D)
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D | newTexture.frag.out | 165 0:60 'is3D' ( uniform isampler3D) 242 0:? 'is3D' ( uniform isampler3D) 427 0:60 'is3D' ( uniform isampler3D) 504 0:? 'is3D' ( uniform isampler3D)
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D | 300.frag.out | 176 0:76 'is3D' ( uniform lowp isampler3D) 374 0:? 'is3D' ( uniform lowp isampler3D) 532 0:76 'is3D' ( uniform lowp isampler3D) 605 0:? 'is3D' ( uniform lowp isampler3D)
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 132 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in getProgram() local 171 else if (isCube || (is2D && isArray) || is3D) in getProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 2525 bool is3D; in init() member 2555 bool is3D; in init() member 2582 if (targets[targetNdx].is3D && !formats[formatNdx].supports3D) in init() 2604 …(s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER && targets[targetNdx].is3D) in init() 2617 if (wrapConfigs[wrapNdx].is3D != targets[targetNdx].is3D) in init() 2628 if (!targets[targetNdx].is3D) in init()
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D | es31fCopyImageTests.cpp | 2330 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; in getTestedSize() local 2339 else if (is3D) in getTestedSize()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 215 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in initializePrograms() local 231 else if (isCube || (is2D && isArray) || is3D) in initializePrograms()
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