Searched refs:isComputeRelevant (Results 1 – 2 of 2) sorted by relevance
1121 virtual bool isComputeRelevant(glw::GLuint test_case_index);1153 virtual bool isComputeRelevant(glw::GLuint test_case_index);1311 virtual bool isComputeRelevant(glw::GLuint test_case_index);1346 virtual bool isComputeRelevant(glw::GLuint test_case_index);1544 virtual bool isComputeRelevant(glw::GLuint test_case_index);1614 virtual bool isComputeRelevant(glw::GLuint test_case_index);1679 virtual bool isComputeRelevant(glw::GLuint test_case_index);1738 virtual bool isComputeRelevant(glw::GLuint test_case_index);1869 virtual bool isComputeRelevant(glw::GLuint test_case_index);2046 virtual bool isComputeRelevant(glw::GLuint test_case_index);[all …]
6119 bool NegativeTestBase::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::NegativeTestBase6146 if (true == isComputeRelevant(test_case_index)) in test()6547 bool TextureTestBase::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::TextureTestBase7613 if (true == isComputeRelevant(test_case_index)) in test()7803 if (true == isComputeRelevant(test_case_index)) in test()8285 bool GLSLContantImmutablityTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::GLSLContantImmutablityTest8349 bool GLSLContantValuesTest::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::GLSLContantValuesTest8971 bool UniformBlockLayoutQualifierConflictTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockLayoutQualifierConflictTest9413 bool UniformBlockMemberInvalidOffsetAlignmentTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberInvalidOffsetAlignmentTest9876 bool UniformBlockMemberOverlappingOffsetsTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberOverlappingOffsetsTest[all …]