/external/swiftshader/src/Vulkan/ |
D | VkFramebuffer.cpp | 49 bool isDepth = sw::Surface::isDepth(attachment.format); in clear() local 52 if(isDepth || isStencil) in clear() 54 bool clearDepth = (isDepth && (attachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)); in clear()
|
D | VkImage.cpp | 400 if(sw::Surface::isDepth(format) && sw::Surface::isStencil(format)) in getMipLevelSize()
|
/external/skqp/src/sksl/ir/ |
D | SkSLType.h | 180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument 187 , fIsDepth(isDepth) in Type() 324 bool isDepth() const { in isDepth() function
|
/external/skia/src/sksl/ir/ |
D | SkSLType.h | 196 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument 203 , fIsDepth(isDepth) in Type() 356 bool isDepth() const { in isDepth() function
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 542 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local 546 if(!isColor && !isDepth && !isStencil) in stretchRect() 583 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect() 619 else if(isColor || isDepth || isStencil) in stretchRect() 639 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
|
D | Texture.h | 153 virtual bool isDepth(GLenum target, GLint level) const = 0; 225 bool isDepth(GLenum target, GLint level) const override; 292 bool isDepth(GLenum target, GLint level) const override; 355 bool isDepth(GLenum target, GLint level) const override;
|
D | Texture.cpp | 761 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1210 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1734 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 149 bool isDepth(GLenum target, GLint level) const override;
|
D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
|
D | Texture.cpp | 635 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
|
D | libGLES_CM.cpp | 1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
|
/external/swiftshader/src/Device/ |
D | Surface.hpp | 202 static bool isDepth(VkFormat format);
|
D | Surface.cpp | 1293 if(target || isDepth(format) || isStencil(format)) in pitchB() 1364 if(target || isDepth(format) || isStencil(format)) in sliceB() 1979 bool Surface::isDepth(VkFormat format) in isDepth() function in sw::Surface 2479 !isDepth(format) && in isNormalizedInteger() 3105 return isDepth(external.format); in hasDepth()
|
/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 369 static bool isDepth(Format format);
|
D | Surface.cpp | 1727 if(target || isDepth(format) || isStencil(format)) in pitchB() 1809 if(target || isDepth(format) || isStencil(format)) in sliceB() 2727 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface 3148 !isDepth(format) && in isNormalizedInteger() 3704 return isDepth(external.format); in hasDepth()
|
/external/mesa3d/src/amd/addrlib/ |
D | addrinterface.h | 686 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 774 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 477 if (isStencil || isDepth) in isCoreFilterableFormat() 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local 1518 if (isDepth || isFloat) in init()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer() 3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer() 3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local 3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer() 3329 else if (isDepth) in invalidateSubFramebuffer()
|
/external/mesa3d/src/amd/addrlib/r800/ |
D | egbaddrlib.cpp | 1328 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord() 2189 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
|
/external/skia/src/sksl/ |
D | SkSLSPIRVCodeGenerator.cpp | 536 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
|
/external/skqp/src/sksl/ |
D | SkSLSPIRVCodeGenerator.cpp | 530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
|