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Searched refs:isDepth (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkFramebuffer.cpp49 bool isDepth = sw::Surface::isDepth(attachment.format); in clear() local
52 if(isDepth || isStencil) in clear()
54 bool clearDepth = (isDepth && (attachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)); in clear()
DVkImage.cpp400 if(sw::Surface::isDepth(format) && sw::Surface::isStencil(format)) in getMipLevelSize()
/external/skqp/src/sksl/ir/
DSkSLType.h180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
187 , fIsDepth(isDepth) in Type()
324 bool isDepth() const { in isDepth() function
/external/skia/src/sksl/ir/
DSkSLType.h196 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
203 , fIsDepth(isDepth) in Type()
356 bool isDepth() const { in isDepth() function
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp542 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
546 if(!isColor && !isDepth && !isStencil) in stretchRect()
583 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
619 else if(isColor || isDepth || isStencil) in stretchRect()
639 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
DTexture.h153 virtual bool isDepth(GLenum target, GLint level) const = 0;
225 bool isDepth(GLenum target, GLint level) const override;
292 bool isDepth(GLenum target, GLint level) const override;
355 bool isDepth(GLenum target, GLint level) const override;
DTexture.cpp761 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1210 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1734 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h84 virtual bool isDepth(GLenum target, GLint level) const = 0;
149 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
DTexture.cpp635 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
DlibGLES_CM.cpp1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
/external/swiftshader/src/Device/
DSurface.hpp202 static bool isDepth(VkFormat format);
DSurface.cpp1293 if(target || isDepth(format) || isStencil(format)) in pitchB()
1364 if(target || isDepth(format) || isStencil(format)) in sliceB()
1979 bool Surface::isDepth(VkFormat format) in isDepth() function in sw::Surface
2479 !isDepth(format) && in isNormalizedInteger()
3105 return isDepth(external.format); in hasDepth()
/external/swiftshader/src/Renderer/
DSurface.hpp369 static bool isDepth(Format format);
DSurface.cpp1727 if(target || isDepth(format) || isStencil(format)) in pitchB()
1809 if(target || isDepth(format) || isStencil(format)) in sliceB()
2727 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
3148 !isDepth(format) && in isNormalizedInteger()
3704 return isDepth(external.format); in hasDepth()
/external/mesa3d/src/amd/addrlib/
Daddrinterface.h686 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
774 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
1518 if (isDepth || isFloat) in init()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()
3329 else if (isDepth) in invalidateSubFramebuffer()
/external/mesa3d/src/amd/addrlib/r800/
Degbaddrlib.cpp1328 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord()
2189 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
/external/skia/src/sksl/
DSkSLSPIRVCodeGenerator.cpp536 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
/external/skqp/src/sksl/
DSkSLSPIRVCodeGenerator.cpp530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()