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Searched refs:isDepthFormat (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp123 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
360 if (isDepthFormat(dst.getFormat())) in swizzlePixels()
855 if (isDepthFormat(format)) in getSamplerType()
1064 isDepthFormat(textureFormat) ? tcu::TextureFormat::UNORM_INT8 : textureFormat.type)) in TextureGatherCase()
1068 …DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat… in TextureGatherCase()
1078 …DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's … in TextureGatherCase()
1184 if (isDepthFormat(textureFormat)) in genGatherFuncCall()
1239 const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat); in genProgramSources()
1241 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources()
1304 if (isDepthFormat(m_textureFormat)) in init()
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Des31fTextureBorderClampTests.cpp93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function
288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()
471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat()
1270 if (!isDepthFormat(m_texFormat, m_sampleMode)) in genSamplerParams()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init()
Des31fTextureLevelStateQueryTests.cpp270 static bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
355 if (target == GL_TEXTURE_3D && isDepthFormat(fmt)) in isLegalFormatForTarget()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
389 if (isDepthFormat(dst.getFormat())) in swizzlePixels()
857 if (isDepthFormat(format)) in getSamplerType()
920 …const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth tex… in generateBasic2DCaseIterations()
1139isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureForma… in TextureGatherInstance()
1143 …DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_ba… in TextureGatherInstance()
1243 …rdInShader = m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.t… in setupDefaultInputs()
1362 if (isDepthFormat(m_baseParams.textureFormat)) in verify()
1574 if (isDepthFormat(textureFormat)) in genGatherFuncCall()
1638 const bool useNormalizedCoord = usePixCoord || isDepthFormat(baseParams.textureFormat); in genGatherPrograms()
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/external/deqp/modules/egl/
DteglImageFormatTests.cpp1167 bool isDepthFormat (GLenum format) in isDepthFormat() function
1226 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()
1233 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()
1241 if (!isDepthFormat(createFormat)) in isCompatibleCreateAndRenderActions()
1397 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()
1404 if (!isDepthFormat(createFormat)) in isCompatibleCreateAndModifyActions()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1400 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local
1403 if (isDepthFormat && isStencilFormat) in AttachmentResources()
2005 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local
2007 …const deUint32 bindingCount = (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENC… in SubpassRenderer()
2111 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local
2116 if (isDepthFormat && isStencilFormat) in SubpassRenderer()
3816 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
3819 if (isDepthFormat || isStencilFormat) in createTestShaders()
3821 if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in createTestShaders()
3959 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
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