Searched refs:isDepthFormat (Results 1 – 6 of 6) sorted by relevance
123 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function360 if (isDepthFormat(dst.getFormat())) in swizzlePixels()855 if (isDepthFormat(format)) in getSamplerType()1064 isDepthFormat(textureFormat) ? tcu::TextureFormat::UNORM_INT8 : textureFormat.type)) in TextureGatherCase()1068 …DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat… in TextureGatherCase()1078 …DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's … in TextureGatherCase()1184 if (isDepthFormat(textureFormat)) in genGatherFuncCall()1239 const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat); in genProgramSources()1241 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources()1304 if (isDepthFormat(m_textureFormat)) in init()[all …]
93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat()1270 if (!isDepthFormat(m_texFormat, m_sampleMode)) in genSamplerParams()1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init()
270 static bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function355 if (target == GL_TEXTURE_3D && isDepthFormat(fmt)) in isLegalFormatForTarget()
188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function389 if (isDepthFormat(dst.getFormat())) in swizzlePixels()857 if (isDepthFormat(format)) in getSamplerType()920 …const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth tex… in generateBasic2DCaseIterations()1139 …isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureForma… in TextureGatherInstance()1143 …DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_ba… in TextureGatherInstance()1243 …rdInShader = m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.t… in setupDefaultInputs()1362 if (isDepthFormat(m_baseParams.textureFormat)) in verify()1574 if (isDepthFormat(textureFormat)) in genGatherFuncCall()1638 const bool useNormalizedCoord = usePixCoord || isDepthFormat(baseParams.textureFormat); in genGatherPrograms()[all …]
1167 bool isDepthFormat (GLenum format) in isDepthFormat() function1226 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1233 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1241 if (!isDepthFormat(createFormat)) in isCompatibleCreateAndRenderActions()1397 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()1404 if (!isDepthFormat(createFormat)) in isCompatibleCreateAndModifyActions()
1400 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local1403 if (isDepthFormat && isStencilFormat) in AttachmentResources()2005 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2007 …const deUint32 bindingCount = (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENC… in SubpassRenderer()2111 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2116 if (isDepthFormat && isStencilFormat) in SubpassRenderer()3816 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local3819 if (isDepthFormat || isStencilFormat) in createTestShaders()3821 if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in createTestShaders()3959 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local[all …]