Searched refs:isDepthStencil (Results 1 – 3 of 3) sorted by relevance
1326 const bool isDepthStencil = isDepthStencilFormat(m_params.imageFormat); in iterate() local1327 …const VkAccessFlags accessMask = (isDepthStencil ? VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT … in iterate()1328 …const VkImageLayout attachmentLayout = (isDepthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_… in iterate()
938 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in Support() local939 …m_requiredQueueFlags = (isDepthStencil || m_type == TYPE_BLIT ? VK_QUEUE_GRAPHICS_BIT : VK_QUEUE_… in Support()942 DE_ASSERT(m_type != TYPE_BLIT || !isDepthStencil); in Support()
3300 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer() local3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()3306 if (isStencil || isDepthStencil) discardBuffers[2] = true; in invalidateSubFramebuffer()