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Searched refs:isDiscarded (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp196 bool isDiscarded; member in deqp::ShaderEvalContext
201 isDiscarded = true; in discard()
DglcShaderRenderCase.cpp309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) in ShaderEvalContext()
352 isDiscarded = false; in reset()
709 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
797 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp163 bool isDiscarded; member in deqp::gls::ShaderEvalContext
166 inline void discard (void) { isDiscarded = true; } in discard()
DglsShaderRenderCase.cpp265 , isDiscarded (false) in ShaderEvalContext()
301 isDiscarded = false; in reset()
656 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
740 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp215 bool isDiscarded; member in vkt::sr::ShaderEvalContext
218 inline void discard (void) { isDiscarded = true; } in discard()
DvktShaderRender.cpp383 , isDiscarded (false) in ShaderEvalContext()
422 isDiscarded = false; in reset()
2336 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
2422 tcu::Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || in render() local
1217 …const bool isColorDiscarded = isDiscarded && hasAttachment(m_invalidateAttachments, GL_COLOR… in render()
1218 …const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPT… in render()
1219 …const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_ST… in render()