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/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp193 const bool isEdge = x == 0 || y == 0 || x == resolution || y == resolution; in getFullScreenGrid() local
194 …const float x_ = float(x)/float(resolution)*2.0f - 1.0f + (isEdge ? 0.0f : rng.getFloat(-xyNoise,… in getFullScreenGrid()
195 …const float y_ = float(y)/float(resolution)*2.0f - 1.0f + (isEdge ? 0.0f : rng.getFloat(-xyNoise,… in getFullScreenGrid()