Searched refs:isFailureExpected (Results 1 – 2 of 2) sorted by relevance
1122 virtual bool isFailureExpected(glw::GLuint test_case_index);1545 virtual bool isFailureExpected(glw::GLuint test_case_index);1615 virtual bool isFailureExpected(glw::GLuint test_case_index);1739 virtual bool isFailureExpected(glw::GLuint test_case_index);1870 virtual bool isFailureExpected(glw::GLuint test_case_index);2431 virtual bool isFailureExpected(glw::GLuint test_case_index);2909 virtual bool isFailureExpected(glw::GLuint test_case_index);3632 virtual bool isFailureExpected(glw::GLuint test_case_index);3781 virtual bool isFailureExpected(glw::GLuint test_case_index);
6130 bool NegativeTestBase::isFailureExpected(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::NegativeTestBase6150 const bool is_failure_expected = isFailureExpected(test_case_index); in test()6221 const bool is_failure_expected = isFailureExpected(test_case_index); in test()8982 bool UniformBlockLayoutQualifierConflictTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockLayoutQualifierConflictTest9424 bool UniformBlockMemberInvalidOffsetAlignmentTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberInvalidOffsetAlignmentTest10379 bool UniformBlockMemberAlignNonPowerOf2Test::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberAlignNonPowerOf2Test10979 bool SSBLayoutQualifierConflictTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::SSBLayoutQualifierConflictTest13946 bool VaryingBlockMemberLocationsTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::VaryingBlockMemberLocationsTest17003 bool InputComponentAliasingTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::InputComponentAliasingTest21376 bool XFBVariableStrideTest::isFailureExpected(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::XFBVariableStrideTest[all …]