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Searched refs:isFloatCase (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp160 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in pushVarCompAttrib() local
165 if (isFloatCase || isMatCase) in pushVarCompAttrib()
177 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in init() local
191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); in init()
228 if (isFloatCase) in init()
243 if (isFloatCase) in init()
473 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in setupVarAttribPointer() local
487 if (isFloatCase) in setupVarAttribPointer()
Des3fShaderOperatorTests.cpp2069 bool isFloatCase = isDataTypeFloatOrVec(curType); in init() local
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; in init()
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()
2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init()
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init()
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check. in init() local
1321 DataType curInDataType = isFloatCase ? s_floatTypes[curInScalarSize - 1] in init()
1417 bool isFloatCase = isDataTypeFloatOrVec(curType); in init() local
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase); in init()
1444 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f; in init()
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f; in init()
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; in init()
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp2029 const bool isFloatCase = isDataTypeFloatOrVec(curType); in init() local
2034 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
2057 … shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); in init()
2058 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()
2062 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init()
2063 … const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); in init()