Searched refs:isFragmentHighPrecisionSupported (Results 1 – 7 of 7) sorted by relevance
86 virtual bool isFragmentHighPrecisionSupported (void) const { return true; } in isFragmentHighPrecisionSupported() function in glu::ContextInfo
74 …bool isFragmentHighPrecisionSupported (void) const { return m_fragmentHighPrecisionSupporte… in isFragmentHighPrecisionSupported() function in glu::ES2ContextInfo
143 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in Texture2DMipmapCase()155 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()440 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in TextureCubeMipmapCase()452 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()
194 …recision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()) in iterate()
143 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in Texture2DMipmapCase()155 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()493 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in TextureCubeMipmapCase()505 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()
127 !m_ctxInfo.isFragmentHighPrecisionSupported()) in init()
200 …recision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()) in iterate()