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Searched refs:isFragmentShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp916 const bool isFragmentShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_FRAGMENT); in validateSingleVariable() local
942 else if (isOutputVariable && !isFragmentShader && explicitLayoutLocation == -1) in validateSingleVariable()