Searched refs:isFragmentShader (Results 1 – 1 of 1) sorted by relevance
916 const bool isFragmentShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_FRAGMENT); in validateSingleVariable() local942 else if (isOutputVariable && !isFragmentShader && explicitLayoutLocation == -1) in validateSingleVariable()