Searched refs:isGLSL3 (Results 1 – 1 of 1) sorted by relevance
60 const bool isGLSL3 = m_glslVersion == glu::GLSL_VERSION_300_ES; in substitute() local63 …params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_Fr… in substitute()64 params["VTX_HEADER"] = isGLSL3 ? "#version 300 es\n" : ""; in substitute()65 params["VTX_IN"] = isGLSL3 ? "in" : "attribute"; in substitute()66 params["VTX_OUT"] = isGLSL3 ? "out" : "varying"; in substitute()67 params["FRAG_IN"] = isGLSL3 ? "in" : "varying"; in substitute()68 params["FRAG_COLOR"] = isGLSL3 ? "dEQP_FragColor" : "gl_FragColor"; in substitute()69 params["TEXTURE_2D_FUNC"] = isGLSL3 ? "texture" : "texture2D"; in substitute()