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Searched refs:isInDynMat0 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp775 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; in init() local
787 DE_ASSERT(!isInDynMat0 || !isInDynMat1); // Only single dynamic matrix input is allowed. in init()
788 DE_UNREF(isInDynMat0 && isInDynMat1); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1407 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; in init() local
1419 DE_ASSERT(!isInDynMat0 || !isInDynMat1); // Only single dynamic matrix input is allowed. in init()
1420 DE_UNREF(isInDynMat0 && isInDynMat1); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1669 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; in setupShader() local
1681 DE_ASSERT(!isInDynMat0 || !isInDynMat1); // Only single dynamic matrix input is allowed. in setupShader()
1682 DE_UNREF(isInDynMat0 && isInDynMat1); in setupShader()