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Searched refs:isInVertexShader (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.h61 bool isInVertexShader() const { return Scope::kGeoToFrag != fScope; } in isInVertexShader() function
64 const char* vsOut() const { SkASSERT(this->isInVertexShader()); return fVsOut; } in vsOut()
DGrGLSLVarying.cpp53 if (varying->isInVertexShader()) { in addVarying()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.h61 bool isInVertexShader() const { return Scope::kGeoToFrag != fScope; } in isInVertexShader() function
64 const char* vsOut() const { SkASSERT(this->isInVertexShader()); return fVsOut; } in vsOut()
DGrGLSLVarying.cpp53 if (varying->isInVertexShader()) { in addVarying()