Searched refs:isInput16Bit (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 361 …, const std::string& valuePrefix, const std::string& outputPrefix, const bool isInput16Bit = false) in generateFragShaderOutAssign() argument 363 if (isInput16Bit) in generateFragShaderOutAssign() 368 …const std::string packPrefix = (isInput16Bit && glu::isDataTypeFloatType(output->varType.getBasicT… in generateFragShaderOutAssign()
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D | vktShaderBuiltinPrecisionTests.cpp | 5975 const bool isInput16Bit = m_executor->areInputs16Bit(); in iterate() local 6024 …<< (isInput16Bit ? value16ToString(highpFmt, inputs.in0[valueNdx]) : value32ToString(highpFmt, inp… in iterate() 6030 …<< (isInput16Bit ? value16ToString(highpFmt, inputs.in1[valueNdx]) : value32ToString(highpFmt, inp… in iterate() 6036 …<< (isInput16Bit ? value16ToString(highpFmt, inputs.in2[valueNdx]) : value32ToString(highpFmt, inp… in iterate() 6042 …<< (isInput16Bit ? value16ToString(highpFmt, inputs.in3[valueNdx]) : value32ToString(highpFmt, inp… in iterate()
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