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Searched refs:isMSTexture (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1332 const bool isMSTexture = textureParams.samples != vk::VK_SAMPLE_COUNT_1_BIT; in useSampler() local
1345 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1364 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1398 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1425 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1444 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1463 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()
1489 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels(); in useSampler()