Searched refs:isMatchingGLInternalFormat (Results 1 – 1 of 1) sorted by relevance
212 static inline bool isMatchingGLInternalFormat (const deUint32 internalFormat, const TextureFormat& … in isMatchingGLInternalFormat() function524 DE_ASSERT(isMatchingGLInternalFormat(internalFormat, format)); in setData()566 DE_ASSERT(isMatchingGLInternalFormat(m_internalFormat, format)); in setSubData()