Searched refs:isNativeFloatAttrib (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 146 …bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || stream.normaliz… in readStream() local 196 if(isNativeFloatAttrib) // Stream: UByte, Shader attrib: Float in readStream() 224 if(isNativeFloatAttrib) // Stream: SByte, Shader attrib: Float in readStream() 267 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 295 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 323 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 351 if(isNativeFloatAttrib) // Stream: UInt, Shader attrib: Float in readStream() 601 if(stream.count < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(0)); in readStream()
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/external/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream() local 201 if(isNativeFloatAttrib) // Stream: UByte, Shader attrib: Float in readStream() 229 if(isNativeFloatAttrib) // Stream: SByte, Shader attrib: Float in readStream() 272 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 300 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 328 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream() 356 if(isNativeFloatAttrib) // Stream: UInt, Shader attrib: Float in readStream() 606 if(stream.count < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(0)); in readStream()
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