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Searched refs:isNativeFloatAttrib (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp146 …bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || stream.normaliz… in readStream() local
196 if(isNativeFloatAttrib) // Stream: UByte, Shader attrib: Float in readStream()
224 if(isNativeFloatAttrib) // Stream: SByte, Shader attrib: Float in readStream()
267 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
295 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
323 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
351 if(isNativeFloatAttrib) // Stream: UInt, Shader attrib: Float in readStream()
601 if(stream.count < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(0)); in readStream()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream() local
201 if(isNativeFloatAttrib) // Stream: UByte, Shader attrib: Float in readStream()
229 if(isNativeFloatAttrib) // Stream: SByte, Shader attrib: Float in readStream()
272 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
300 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
328 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()
356 if(isNativeFloatAttrib) // Stream: UInt, Shader attrib: Float in readStream()
606 if(stream.count < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(0)); in readStream()