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Searched refs:isNewString (Results 1 – 1 of 1) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1117 bool isNewString = lineSync.syncToMostRecentString(); in operator ()() local
1130 if (!isNewString && !isNewLine && lastToken != EndOfInput && in operator ()()