Searched refs:isPreMult (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTTexture.cpp | 413 bool isPreMult; in PVRTConvertOldTextureHeaderToV3() local 419 …umToNewFormat((PVRTPixelType)(LegacyHeader->dwpfFlags&0xff),ptNew,cSpaceNew,chanTypeNew,isPreMult); in PVRTConvertOldTextureHeaderToV3() 429 NewHeader.u32Flags=isPreMult?PVRTEX3_PREMULTIPLIED:0; in PVRTConvertOldTextureHeaderToV3() 511 … PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult) in PVRTMapLegacyTextureEnumToNewFormat() argument 514 isPreMult=false; in PVRTMapLegacyTextureEnumToNewFormat() 756 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat() 773 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat() 1473 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat() 1530 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat() 1579 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat() [all …]
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D | PVRTTexture.h | 645 …PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult);
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