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Searched refs:isPreMult (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.cpp413 bool isPreMult; in PVRTConvertOldTextureHeaderToV3() local
419 …umToNewFormat((PVRTPixelType)(LegacyHeader->dwpfFlags&0xff),ptNew,cSpaceNew,chanTypeNew,isPreMult); in PVRTConvertOldTextureHeaderToV3()
429 NewHeader.u32Flags=isPreMult?PVRTEX3_PREMULTIPLIED:0; in PVRTConvertOldTextureHeaderToV3()
511 … PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult) in PVRTMapLegacyTextureEnumToNewFormat() argument
514 isPreMult=false; in PVRTMapLegacyTextureEnumToNewFormat()
756 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat()
773 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat()
1473 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat()
1530 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat()
1579 isPreMult=true; in PVRTMapLegacyTextureEnumToNewFormat()
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DPVRTTexture.h645 …PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult);