Home
last modified time | relevance | path

Searched refs:isRGBA (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/codec/
DSkCodecPriv.h232 bool isRGBA = is_rgba(colorType); in choose_pack_color_proc() local
234 if (isRGBA) { in choose_pack_color_proc()
240 if (isRGBA) { in choose_pack_color_proc()
/external/skqp/src/codec/
DSkCodecPriv.h232 bool isRGBA = is_rgba(colorType); in choose_pack_color_proc() local
234 if (isRGBA) { in choose_pack_color_proc()
240 if (isRGBA) { in choose_pack_color_proc()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp1568 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local
1573 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render()
1587 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render()
1598 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render()
1634 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local
1639 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render()
1659 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render()
1672 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render()
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp989 bool isRGBA = true;
994 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64);
1006 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
1045 bool isRGBA = true;
1050 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64);
1070 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
/external/deqp/framework/common/
DtcuTestLog.cpp258 bool isRGBA = format.order == TextureFormat::RGBA; in writeImage() local
261 isRGBA ? QP_IMAGE_FORMAT_RGBA8888 : QP_IMAGE_FORMAT_RGB888, in writeImage()
/external/deqp/framework/opengl/
DgluTexture.cpp232 …bool isRGBA = level.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureForm… in create() local
233 …Texture2D* texture = new Texture2D(context, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, level.ge… in create()
/external/swiftshader/src/Renderer/
DBlitter.cpp1444 bool isRGBA = options.writeMask == 0xF; in blitReactor() local
1450 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()
/external/swiftshader/src/Device/
DBlitter.cpp1684 bool isRGBA = options.writeMask == 0xF; in blitReactor() local
1690 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()