Searched refs:isRGBA (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/codec/ |
D | SkCodecPriv.h | 232 bool isRGBA = is_rgba(colorType); in choose_pack_color_proc() local 234 if (isRGBA) { in choose_pack_color_proc() 240 if (isRGBA) { in choose_pack_color_proc()
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/external/skqp/src/codec/ |
D | SkCodecPriv.h | 232 bool isRGBA = is_rgba(colorType); in choose_pack_color_proc() local 234 if (isRGBA) { in choose_pack_color_proc() 240 if (isRGBA) { in choose_pack_color_proc()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 1568 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local 1573 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render() 1587 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render() 1598 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render() 1634 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local 1639 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render() 1659 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render() 1672 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 989 bool isRGBA = true; 994 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64); 1006 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); 1045 bool isRGBA = true; 1050 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64); 1070 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
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/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 258 bool isRGBA = format.order == TextureFormat::RGBA; in writeImage() local 261 isRGBA ? QP_IMAGE_FORMAT_RGBA8888 : QP_IMAGE_FORMAT_RGB888, in writeImage()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 232 …bool isRGBA = level.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureForm… in create() local 233 …Texture2D* texture = new Texture2D(context, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, level.ge… in create()
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1444 bool isRGBA = options.writeMask == 0xF; in blitReactor() local 1450 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1684 bool isRGBA = options.writeMask == 0xF; in blitReactor() local 1690 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()
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