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Searched refs:isSDNodeAlwaysUniform (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DAMDGPUISelLowering.h179 bool isSDNodeAlwaysUniform(const SDNode *N) const override;
DAMDGPUISelLowering.cpp702 bool AMDGPUTargetLowering::isSDNodeAlwaysUniform(const SDNode * N) const { in isSDNodeAlwaysUniform() function in AMDGPUTargetLowering
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DTargetLowering.h2655 virtual bool isSDNodeAlwaysUniform(const SDNode * N) const { in isSDNodeAlwaysUniform() function
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp7809 if (TLI->isSDNodeAlwaysUniform(N)) in updateDivergence()
7861 if (!IsDivergent && IsSDNodeDivergent && !TLI.isSDNodeAlwaysUniform(N)) { in VerifyDAGDiverence()
8697 if (!TLI->isSDNodeAlwaysUniform(Node)) in createOperands()