Searched refs:isShaderCompiled (Results 1 – 2 of 2) sorted by relevance
467 GLint isShaderCompiled; in InitialiseShaders() local468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()469 if (!isShaderCompiled) in InitialiseShaders()511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()512 if (!isShaderCompiled) in InitialiseShaders()
369 GLint isShaderCompiled;370 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled);371 if (!isShaderCompiled)413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);414 if (!isShaderCompiled)