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Searched refs:isShaderCompiled (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp467 GLint isShaderCompiled; in InitialiseShaders() local
468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()
469 if (!isShaderCompiled) in InitialiseShaders()
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()
512 if (!isShaderCompiled) in InitialiseShaders()
DOGLES2HelloAPI_OSX.mm369 GLint isShaderCompiled;
370 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled);
371 if (!isShaderCompiled)
413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
414 if (!isShaderCompiled)