/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_lowering_gm107.cpp | 128 if (i->tex.target.isShadow()) in handleManualTXD() 173 if (i->tex.target.isShadow()) in handleManualTXD()
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D | nv50_ir_lowering_nv50.cpp | 726 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX() 769 if (i->tex.target.isShadow()) in handleTEX() 805 i->tex.target = i->tex.target.isShadow() ? in handleTEX()
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D | nv50_ir_lowering_nvc0.cpp | 1007 if (i->tex.target.isShadow()) in handleTEX() 1136 if (i->tex.target.isShadow()) { in handleManualTXD() 1169 if (i->tex.target.isShadow()) in handleManualTXD() 1224 txd->tex.target.isShadow()) in handleTXD()
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D | nv50_ir.h | 940 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function
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D | nv50_ir_emit_gm107.cpp | 2681 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTEX() 2736 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTLD4()
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D | nv50_ir_emit_nv50.cpp | 1644 if (i->tex.target.isShadow()) in emitTEX()
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D | nv50_ir_from_tgsi.cpp | 2393 else if (tgt.isShadow()) in handleTEX() 2440 if (tgsi.getOpcode() == TGSI_OPCODE_TG4 && !tgt.isShadow()) in handleTEX()
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D | nv50_ir_emit_gk110.cpp | 1362 if (i->tex.target.isShadow()) in emitTEX()
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D | nv50_ir_emit_nvc0.cpp | 1363 if (i->tex.target.isShadow()) in emitTEX()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 1227 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local 1228 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources() 1229 …bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_T… in initShaderSources() 1236 …int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_t… in initShaderSources() 1237 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() 1254 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DT… in initShaderSources() 1255 …case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSam… in initShaderSources() 1256 …case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::get… in initShaderSources() 1257 …case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); … in initShaderSources() 1258 …case TEXTURETYPE_1D: samplerType = isShadow ? glu::TYPE_SAMPLER_1D_SHADOW : glu::getSampler1DT… in initShaderSources() [all …]
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D | vktShaderRenderTextureGatherTests.cpp | 1640 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local 1643 …ireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow); in genGatherPrograms()
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/external/deqp-deps/glslang/hlsl/ |
D | hlslGrammar.cpp | 1180 bool isShadow = false; in acceptSamplerTypeDX9() local 1198 sampler.set(txType.getBasicType(), dim, false, isShadow, false); in acceptSamplerTypeDX9() 1225 bool isShadow = false; in acceptSamplerType() local 1234 case EHTokSamplerComparisonState: isShadow = true; break; in acceptSamplerType() 1244 sampler.setPureSampler(isShadow); in acceptSamplerType()
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D | hlslParseHelper.cpp | 4070 if (! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods() 4319 if (cmpValues > 0 && ! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods() 4391 if (! argSamp->getType().getSampler().isShadow()) in decomposeSampleMethods()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local 750 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources() 754 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources() 769 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DTyp… in initShaderSources() 770 …case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSampl… in initShaderSources() 771 …case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSa… in initShaderSources() 772 …case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); b… in initShaderSources() 901 if (isShadow) in initShaderSources()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 1241 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local 1246 …ces() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow) in genProgramSources()
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/external/deqp-deps/glslang/glslang/Include/ |
D | Types.h | 103 bool isShadow() const { return shadow; } in isShadow() function
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