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Searched refs:isSignaled (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSync.hpp44 bool isSignaled() const { return status == EGL_SIGNALED_KHR; } in isSignaled() function in egl::FenceSync
DlibEGL.cpp1393 if(!eglSync->isSignaled()) in ClientWaitSyncKHR()
1425 *value = eglSync->isSignaled() ? EGL_SIGNALED_KHR : EGL_UNSIGNALED_KHR; in GetSyncAttrib()