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Searched refs:isSpillSlotUsed (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegMap.h443 bool isSpillSlotUsed(int FrameIndex) const { in isSpillSlotUsed() function
DLiveDebugVariables.cpp893 VRM.isSpillSlotUsed(VRM.getStackSlot(VirtReg))) { in rewriteLocations()
DVirtRegRewriter.cpp1246 if (!VRM->isSpillSlotUsed(SS)) { in runOnMachineFunction()