Searched refs:isStencilFormat (Results 1 – 3 of 3) sorted by relevance
1192 bool isStencilFormat (GLenum format) in isStencilFormat() function1226 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1233 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1249 if (!isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1397 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()1411 if (!isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()
1401 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in AttachmentResources() local1403 if (isDepthFormat && isStencilFormat) in AttachmentResources()2006 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local2008 … && (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in SubpassRenderer()2112 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local2116 if (isDepthFormat && isStencilFormat) in SubpassRenderer()3817 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local3819 if (isDepthFormat || isStencilFormat) in createTestShaders()3827 if (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL) in createTestShaders()3960 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local[all …]
121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isStencilFormat() function288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()301 if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL)) in genDummyTexture()472 const bool isStencil = isStencilFormat(format, mode); in isCoreFilterableFormat()