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Searched refs:isValidContext (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DDisplay.h73 bool isValidContext(Context *context);
DlibEGL.cpp77 if(!display->isValidContext(context)) in validateContext()
1145 if(context != EGL_NO_CONTEXT && !display->isValidContext(context)) in CreateImage()
DDisplay.cpp656 bool Display::isValidContext(egl::Context *context) in isValidContext() function in egl::Display