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Searched refs:isValidSync (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DDisplay.h77 bool isValidSync(FenceSync *sync);
DlibEGL.cpp1363 if(!display->isValidSync(eglSync)) in DestroySyncKHR()
1385 if(!display->isValidSync(eglSync)) in ClientWaitSyncKHR()
1413 if(!display->isValidSync(eglSync)) in GetSyncAttrib()
DDisplay.cpp720 bool Display::isValidSync(FenceSync *sync) in isValidSync() function in egl::Display