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Searched refs:isValidTarget (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp200 …bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_REA… in bindFramebuffer() local
202 if (isValidTarget && framebuffer != 0) in bindFramebuffer()