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Searched refs:isVertexShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp915 const bool isVertexShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_VERTEX); in validateSingleVariable() local
937 else if (isInputVariable && !isVertexShader && explicitLayoutLocation == -1) in validateSingleVariable()