/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blit.c | 382 boolean is_stencil, is_depth, blit_depth, blit_stencil; in util_blit_pixels() local 403 is_depth = util_format_has_depth(src_desc); in util_blit_pixels() 406 blit_depth = is_depth && (writemask & PIPE_MASK_Z); in util_blit_pixels() 409 if (is_depth || is_stencil) { in util_blit_pixels() 433 is_depth == blit_depth && in util_blit_pixels()
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D | u_blitter.c | 2020 bool is_depth; in util_blitter_generate_mipmap() local 2034 is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS; in util_blitter_generate_mipmap() 2045 if (is_depth) { in util_blitter_generate_mipmap() 2101 &srcbox, is_depth, false); in util_blitter_generate_mipmap()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_texture.c | 69 if (rsrc->is_depth || rdst->is_depth) in r600_prepare_for_dma_blit() 208 bool is_depth, is_stencil; in r600_init_surface() local 212 is_depth = util_format_has_depth(desc); in r600_init_surface() 223 if (!is_flushed_depth && is_depth) { in r600_init_surface() 437 assert(!rtex->is_depth); in r600_reallocate_texture_inplace() 466 if (resource->nr_samples > 1 || rtex->is_depth) in r600_texture_get_handle() 904 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); in r600_texture_create_object() 913 …rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE… in r600_texture_create_object() 917 if (rtex->is_depth) { in r600_texture_create_object() 1262 assert(!rtex->is_depth); in r600_texture_invalidate_storage() [all …]
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D | r600_pipe_common.h | 213 bool is_depth; member
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D | r600_blit.c | 970 if (!rtex->is_depth && rtex->cmask.size) { in r600_flush_resource()
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D | r600_state.c | 712 if (tmp->is_depth && !r600_can_sample_zs(tmp, view->is_stencil_sampler)) { in r600_create_sampler_view_custom()
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D | evergreen_state.c | 843 if (tmp->is_depth) { in evergreen_fill_tex_resource_words()
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/external/mesa3d/src/gallium/drivers/radeon/ |
D | r600_texture.c | 69 if (rsrc->is_depth || rdst->is_depth) in si_prepare_for_dma_blit() 233 bool is_depth, is_stencil; in r600_init_surface() local 237 is_depth = util_format_has_depth(desc); in r600_init_surface() 248 if (!is_flushed_depth && is_depth) { in r600_init_surface() 570 assert(!rtex->is_depth); in r600_reallocate_texture_inplace() 695 if (resource->nr_samples > 1 || rtex->is_depth) in r600_texture_get_handle() 1215 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); in r600_texture_create_object() 1249 if (rtex->is_depth) { in r600_texture_create_object() 1622 assert(!rtex->is_depth); in r600_texture_invalidate_storage() 1656 if (!rtex->is_depth) { in r600_texture_transfer_map() [all …]
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D | r600_pipe_common.h | 237 bool is_depth:1; member
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/external/virglrenderer/src/ |
D | vrend_formats.c | 303 bool is_depth = false; in vrend_add_formats() local 350 is_depth = true; in vrend_add_formats() 364 binding |= (is_depth ? VIRGL_BIND_DEPTH_STENCIL : VIRGL_BIND_RENDER_TARGET); in vrend_add_formats()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_texture.c | 140 bool is_depth = util_format_has_depth(util_format_description(resource->format)); in virgl_texture_transfer_map() local 168 if (is_depth && resource->nr_samples > 1) { in virgl_texture_transfer_map()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_job.c | 285 bool is_depth, bool is_write) in vc4_submit_setup_rcl_surface() argument 297 if (is_depth) { in vc4_submit_setup_rcl_surface()
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/external/vulkan-validation-layers/layers/ |
D | vk_format_utils.cpp | 519 bool is_depth = false; in FormatIsDepthOnly() local 525 is_depth = true; in FormatIsDepthOnly() 531 return is_depth; in FormatIsDepthOnly()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_image.c | 75 bool is_depth, is_stencil, blendable; in radv_init_surface() local 77 is_depth = vk_format_has_depth(desc); in radv_init_surface() 110 if (is_depth) { in radv_init_surface()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_descriptors.c | 251 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler)) in si_sampler_view_add_buffer() 320 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) { in si_set_mutable_tex_desc_fields() 708 if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) { in si_set_shader_image_desc() 713 assert(!tex->is_depth); in si_set_shader_image_desc()
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D | si_blit.c | 1277 sctx->generate_mipmap_for_depth = rtex->is_depth; in si_generate_mipmap() 1302 if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) { in si_flush_resource()
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D | si_clear.c | 683 if (rtex->is_depth) { in si_clear_texture()
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D | si_state.c | 2231 unsigned ntype, bool is_depth) in si_choose_spi_color_formats() argument 2337 if (is_depth) in si_choose_spi_color_formats() 2500 si_choose_spi_color_formats(surf, format, swap, ntype, rtex->is_depth); in si_initialize_color_surface() 3905 if (tmp->is_depth && !si_can_sample_zs(tmp, view->is_stencil_sampler)) { in si_create_sampler_view_custom()
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