Searched refs:is_gs_copy_shader (Results 1 – 4 of 4) sorted by relevance
601 bool is_gs_copy_shader; member
3617 assert(!ctx->shader->is_gs_copy_shader); in si_llvm_emit_vs_epilogue()4618 if (!shader->is_gs_copy_shader) { in declare_vs_input_vgprs()4703 if (shader->is_gs_copy_shader) { in create_function()5033 if (ctx->shader->is_gs_copy_shader) { in preload_ring_buffers()5496 if (shader->is_gs_copy_shader) in si_get_shader_name()5667 shader->is_gs_copy_shader = true; in si_generate_gs_copy_shader()5837 if (shader->is_gs_copy_shader) in si_dump_shader_key()
418 (!shader->key.as_ls && !shader->is_gs_copy_shader))) || in polaris_set_vgt_vertex_reuse()2473 if (shader->is_gs_copy_shader) in si_delete_shader()
143 bool is_gs_copy_shader; member580 ctx->is_gs_copy_shader) in allocate_user_sgprs()602 if (!ctx->is_gs_copy_shader) { in allocate_user_sgprs()685 if (!ctx->is_gs_copy_shader && in declare_vs_specific_input_sgprs()704 if (!ctx->is_gs_copy_shader) { in declare_vs_input_vgprs()774 if (!ctx->is_gs_copy_shader && in set_vs_specific_input_locs()6681 if (ctx->is_gs_copy_shader) { in ac_setup_rings()7244 ctx.is_gs_copy_shader = true; in ac_create_gs_copy_shader()