Searched refs:is_indirect (Results 1 – 8 of 8) sorted by relevance
186 if (indirect && prims[0].is_indirect) { in vbo_sw_primitive_restart()203 new_prim.is_indirect = 0; in vbo_sw_primitive_restart()
53 GLuint is_indirect:1; member
171 prim[i].is_indirect = 1; in vbo_draw_indirect_prims()
482 prim.is_indirect = 0; in vbo_draw_arrays()888 prim.is_indirect = 0; in vbo_validated_drawrangeelements()1341 prim[i].is_indirect = 0; in vbo_validated_multidrawelements()1372 prim[0].is_indirect = 0; in vbo_validated_multidrawelements()1478 prim.is_indirect = 0; in vbo_draw_transform_feedback()
612 save->prims[0].is_indirect = 0; in wrap_buffers()1074 save->prims[i].is_indirect = 0; in vbo_save_NotifyBegin()
803 exec->vtx.prim[i].is_indirect = 0; in vbo_exec_Begin()
194 if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj) in brw_emit_prim()223 } else if (prim->is_indirect) { in brw_emit_prim()831 if ((uses_draw_parameters && prim->is_indirect) || in brw_draw_single_prim()843 if (prim->is_indirect) { in brw_draw_single_prim()1042 prim[i].is_indirect = 1; in brw_draw_indirect_prims()
300 bool is_indirect = val & 0x2; in read_src() local303 if (is_indirect) { in read_src()349 bool is_indirect = val & 0x2; in read_dest() local352 if (is_indirect) { in read_dest()