Searched refs:is_merge (Results 1 – 2 of 2) sorted by relevance
157 bool is_merge : 1; // True iff IsMerge(node) member641 item->is_merge = IsMerge(n); in Initialize()1894 bool is_merge = item.is_merge; in PrepareInputs() local1906 if (!is_merge) { in PrepareInputs()2689 if (dst_item->is_merge) { in ActivateNodes()
938 const bool is_merge = IsMerge(node); in IsFoldable() local958 } else if (!is_merge) { in IsFoldable()962 return !is_merge || merge_has_constant_input; in IsFoldable()