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Searched refs:is_ok (Results 1 – 25 of 25) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessBuffersTests.cpp95 bool is_ok = true; in iterate() local
114 is_ok = false; in iterate()
132 is_ok = false; in iterate()
143 is_ok = false; in iterate()
170 if (is_ok) in iterate()
226 bool is_ok = true; in iterate() local
250 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferData, hints[i]); in iterate()
251 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferSubData, hints[i]); in iterate()
252 is_ok &= TestCase(&DataTest::UploadUsingCopyNamedBufferSubData, hints[i]); in iterate()
264 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferStorage, bits[i]); in iterate()
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Dgl4cDirectStateAccessQueriesTests.cpp93 bool is_ok = true; in iterate() local
119 is_ok = false; in iterate()
139 is_ok = false; in iterate()
151 is_ok = false; in iterate()
177 if (is_ok) in iterate()
226 bool is_ok = true; in iterate() local
249 is_ok &= testQueryParameter(GL_QUERY_RESULT, GL_FALSE, target_names[i]); in iterate()
250 is_ok &= testQueryParameter(GL_QUERY_RESULT_AVAILABLE, GL_TRUE, target_names[i]); in iterate()
257 is_ok = false; in iterate()
264 if (is_ok) in iterate()
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Dgl4cDirectStateAccessVertexArraysTests.cpp95 bool is_ok = true; in iterate() local
114 is_ok = false; in iterate()
132 is_ok = false; in iterate()
143 is_ok = false; in iterate()
170 if (is_ok) in iterate()
229 bool is_ok = true; in iterate() local
243 is_ok &= TurnOnAttributes(true, false); in iterate()
244 is_ok &= DrawAndCheck(false); in iterate()
246 is_ok &= TurnOnAttributes(false, true); in iterate()
247 is_ok &= DrawAndCheck(true); in iterate()
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Dgl4cDirectStateAccessTexturesTests.cpp98 bool is_ok = true; in iterate() local
129 is_ok = false; in iterate()
149 is_ok = false; in iterate()
161 is_ok = false; in iterate()
191 if (is_ok) in iterate()
1104 bool is_ok = true; in Check() local
1110 is_ok = false; in Check()
1116 return is_ok; in Check()
1288 bool is_ok = true; in iterate() local
1300 is_ok &= Test(use_range); in iterate()
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Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp97 bool is_ok = true; in iterate() local
116 is_ok = false; in iterate()
134 is_ok = false; in iterate()
145 is_ok = false; in iterate()
172 if (is_ok) in iterate()
226 bool is_ok = true; in iterate() local
238 is_ok &= Test(GL_COLOR_ATTACHMENT0 + i, GL_RGBA8); in iterate()
242 is_ok &= Test(GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24); in iterate()
245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8); in iterate()
248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8); in iterate()
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Dgl4cDirectStateAccessXFBTests.cpp88 bool is_ok = true; in iterate() local
111 is_ok = false; in iterate()
129 is_ok = false; in iterate()
162 is_ok = false; in iterate()
168 is_ok = false; in iterate()
191 if (is_ok) in iterate()
245 bool is_ok = true; in iterate() local
252 is_ok &= testBuffersBindingPoints(); in iterate()
253 is_ok &= testBuffersDimensions(); in iterate()
254 is_ok &= testActive(); in iterate()
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Dgl4cDirectStateAccessProgramPipelinesTests.cpp88 bool is_ok = true; in iterate() local
107 is_ok = false; in iterate()
125 is_ok = false; in iterate()
136 is_ok = false; in iterate()
159 if (is_ok) in iterate()
209 bool is_ok = true; in iterate() local
216 is_ok &= testProgramPipelineParameter(GL_ACTIVE_PROGRAM, 0); in iterate()
217 is_ok &= testProgramPipelineParameter(GL_VERTEX_SHADER, 0); in iterate()
218 is_ok &= testProgramPipelineParameter(GL_GEOMETRY_SHADER, 0); in iterate()
219 is_ok &= testProgramPipelineParameter(GL_FRAGMENT_SHADER, 0); in iterate()
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Dgl4cDirectStateAccessSamplersTests.cpp88 bool is_ok = true; in iterate() local
106 is_ok = false; in iterate()
117 is_ok = false; in iterate()
133 if (is_ok) in iterate()
182 bool is_ok = true; in iterate() local
191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); in iterate()
192 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in iterate()
193 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_MODE, GL_NONE); in iterate()
194 is_ok &= testSamplerFloatParameter(GL_TEXTURE_LOD_BIAS, 0.0); in iterate()
195 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MAX_LOD, 1000); in iterate()
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Dgl3cTransformFeedbackTests.cpp182 bool is_ok = true; in iterate() local
237is_ok = is_ok && m_program_id_with_input_output && m_program_id_with_output && m_program_id_withou… in iterate()
242 is_ok = false; in iterate()
251 is_ok = is_ok && testExtension1(); in iterate()
256 is_ok = is_ok && testExtension2(); in iterate()
261 is_ok = is_ok && testExtension3(); in iterate()
266 is_ok = is_ok && testInstanced(); in iterate()
271 is_ok = false; in iterate()
354 if (is_ok) in iterate()
1708 bool is_ok = true; in iterate() local
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Dgl4cGetTextureSubImageTests.cpp93 bool is_ok = true; in iterate() local
107 is_ok &= testExistingTextureObjectError(); in iterate()
109 is_ok &= testBufferOrMultisampledTargetError(); in iterate()
111 is_ok &= testNegativeOffsetError(); in iterate()
113 is_ok &= testBoundsError(); in iterate()
115 is_ok &= testOneDimmensionalTextureErrors(); in iterate()
117 is_ok &= testTwoDimmensionalTextureErrors(); in iterate()
119 is_ok &= testBufferSizeError(); in iterate()
124 is_ok = false; in iterate()
132 if (is_ok) in iterate()
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Dgl3cTextureSizePromotion.cpp79 bool is_ok = true; in iterate() local
138 is_ok = is_ok & checkSourceTextureSizeAndType(s_formats[i], s_source_texture_targets[j]); in iterate()
156 is_ok = is_ok & checkDestinationTexture(s_formats[i], ColorChannelSelector(k), in iterate()
175 is_ok = false; in iterate()
188 if (is_ok) in iterate()
544 bool is_ok = true; in checkSourceTextureSizeAndType() local
546 is_ok = is_ok && (red_size >= descriptor.min_red_size); in checkSourceTextureSizeAndType()
547 is_ok = is_ok && (green_size >= descriptor.min_green_size); in checkSourceTextureSizeAndType()
548 is_ok = is_ok && (blue_size >= descriptor.min_blue_size); in checkSourceTextureSizeAndType()
549 is_ok = is_ok && (alpha_size >= descriptor.min_alpha_size); in checkSourceTextureSizeAndType()
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Dgl4cContextFlushControlTests.cpp86 bool is_ok = true; in iterate() local
92 is_ok = is_ok && testQuery(m_context.getRenderContext(), GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH); in iterate()
103 is_ok = is_ok && testQuery(*no_flush_context, GL_NONE); in iterate()
113 if (is_ok) in iterate()
250 bool is_ok = true; in iterate() local
262 is_ok = (test_time_no_flush < test_time_flush); in iterate()
271 is_ok = false; in iterate()
276 if (is_ok) in iterate()
Dgl4cES31CompatibilityTests.cpp81 bool is_ok = true; in iterate() local
120 is_ok = false; in iterate()
164 is_ok = false; in iterate()
177 if (is_ok) in iterate()
280 bool is_ok = true; in iterate() local
294 is_ok = false; in iterate()
299 is_ok &= test(); in iterate()
310 is_ok = false; in iterate()
319 if (is_ok) in iterate()
Dgl4cSyncTests.cpp103 bool is_ok = false; in iterate() local
174 is_ok = true; in iterate()
199 is_ok = false; in iterate()
228 if (is_ok) in iterate()
Dgl3cClipDistance.cpp97 bool is_ok = true; in iterate() local
99 is_ok = is_ok && MaxClipDistancesValueTest(gl); in iterate()
100 is_ok = is_ok && EnableDisableTest(gl); in iterate()
101 is_ok = is_ok && MaxClipDistancesValueInVertexShaderTest(gl); in iterate()
102 is_ok = is_ok && MaxClipDistancesValueInFragmentShaderTest(gl); in iterate()
103 is_ok = is_ok && ClipDistancesValuePassing(gl); in iterate()
106 if (is_ok) in iterate()
995 bool is_ok = true; in iterate() local
998 is_ok = is_ok && testClipVertexBuildingErrors(gl); in iterate()
999 is_ok = is_ok && testMaxClipDistancesBuildingErrors(gl); in iterate()
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Dgl4cConditionalRenderInvertedTests.cpp75 bool is_ok = true; in iterate() local
96 is_ok &= test(modes[i]); in iterate()
102 is_ok = false; in iterate()
110 if (is_ok) in iterate()
243 bool is_ok = true; in iterate() local
304 is_ok = false; in iterate()
309 is_ok = false; in iterate()
320 is_ok = false; in iterate()
330 if (is_ok) in iterate()
Dgl4cIncompleteTextureAccessTests.cpp97 bool is_ok = true; in iterate() local
118 is_ok = false; in iterate()
126 is_ok = false; in iterate()
135 if (is_ok) in iterate()
/external/brotli/c/tools/
Dbrotli.c736 BROTLI_BOOL is_ok = OpenInputFile(context->current_input_path, &context->fin); in OpenFiles() local
737 if (!context->test_integrity && is_ok) { in OpenFiles()
738 is_ok = OpenOutputFile( in OpenFiles()
741 return is_ok; in OpenFiles()
745 BROTLI_BOOL is_ok = BROTLI_TRUE; in CloseFiles() local
755 is_ok = BROTLI_FALSE; in CloseFiles()
759 if (success && is_ok && context->copy_stat) { in CloseFiles()
766 if (is_ok) { in CloseFiles()
770 is_ok = BROTLI_FALSE; in CloseFiles()
780 return is_ok; in CloseFiles()
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/external/v8/src/inspector/build/
Dcompile-scripts.py86 is_ok = False
94 is_ok = major >= java_required_major and minor >= java_required_minor
95 if is_ok:
105 if not is_ok:
/external/grpc-grpc/src/core/tsi/alts/handshaker/
Dalts_tsi_event.cc51 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok) { in alts_tsi_event_dispatch_to_handshaker() argument
60 event->user_data, is_ok); in alts_tsi_event_dispatch_to_handshaker()
Dalts_tsi_handshaker.h81 void* user_data, bool is_ok);
Dalts_tsi_event.h86 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok);
Dalts_tsi_handshaker.cc409 void* user_data, bool is_ok) { in alts_tsi_handshaker_handle_response() argument
428 if (!is_ok || status != GRPC_STATUS_OK) { in alts_tsi_handshaker_handle_response()
/external/autotest/frontend/afe/
Dmoblab_rpc_interface.py397 def _create_operation_status_response(is_ok, details): argument
405 status_response = {'status_ok': is_ok}
/external/flatbuffers/tests/rust_usage_test/tests/
Dintegration_test.rs57 assert!(check_eq!(1, 1).is_ok()); in macro_check_eq()
76 assert!(check_is_some!(some).is_ok()); in macro_check_is_some()