/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessBuffersTests.cpp | 95 bool is_ok = true; in iterate() local 114 is_ok = false; in iterate() 132 is_ok = false; in iterate() 143 is_ok = false; in iterate() 170 if (is_ok) in iterate() 226 bool is_ok = true; in iterate() local 250 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferData, hints[i]); in iterate() 251 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferSubData, hints[i]); in iterate() 252 is_ok &= TestCase(&DataTest::UploadUsingCopyNamedBufferSubData, hints[i]); in iterate() 264 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferStorage, bits[i]); in iterate() [all …]
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D | gl4cDirectStateAccessQueriesTests.cpp | 93 bool is_ok = true; in iterate() local 119 is_ok = false; in iterate() 139 is_ok = false; in iterate() 151 is_ok = false; in iterate() 177 if (is_ok) in iterate() 226 bool is_ok = true; in iterate() local 249 is_ok &= testQueryParameter(GL_QUERY_RESULT, GL_FALSE, target_names[i]); in iterate() 250 is_ok &= testQueryParameter(GL_QUERY_RESULT_AVAILABLE, GL_TRUE, target_names[i]); in iterate() 257 is_ok = false; in iterate() 264 if (is_ok) in iterate() [all …]
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 95 bool is_ok = true; in iterate() local 114 is_ok = false; in iterate() 132 is_ok = false; in iterate() 143 is_ok = false; in iterate() 170 if (is_ok) in iterate() 229 bool is_ok = true; in iterate() local 243 is_ok &= TurnOnAttributes(true, false); in iterate() 244 is_ok &= DrawAndCheck(false); in iterate() 246 is_ok &= TurnOnAttributes(false, true); in iterate() 247 is_ok &= DrawAndCheck(true); in iterate() [all …]
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D | gl4cDirectStateAccessTexturesTests.cpp | 98 bool is_ok = true; in iterate() local 129 is_ok = false; in iterate() 149 is_ok = false; in iterate() 161 is_ok = false; in iterate() 191 if (is_ok) in iterate() 1104 bool is_ok = true; in Check() local 1110 is_ok = false; in Check() 1116 return is_ok; in Check() 1288 bool is_ok = true; in iterate() local 1300 is_ok &= Test(use_range); in iterate() [all …]
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 97 bool is_ok = true; in iterate() local 116 is_ok = false; in iterate() 134 is_ok = false; in iterate() 145 is_ok = false; in iterate() 172 if (is_ok) in iterate() 226 bool is_ok = true; in iterate() local 238 is_ok &= Test(GL_COLOR_ATTACHMENT0 + i, GL_RGBA8); in iterate() 242 is_ok &= Test(GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24); in iterate() 245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8); in iterate() 248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8); in iterate() [all …]
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D | gl4cDirectStateAccessXFBTests.cpp | 88 bool is_ok = true; in iterate() local 111 is_ok = false; in iterate() 129 is_ok = false; in iterate() 162 is_ok = false; in iterate() 168 is_ok = false; in iterate() 191 if (is_ok) in iterate() 245 bool is_ok = true; in iterate() local 252 is_ok &= testBuffersBindingPoints(); in iterate() 253 is_ok &= testBuffersDimensions(); in iterate() 254 is_ok &= testActive(); in iterate() [all …]
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D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 88 bool is_ok = true; in iterate() local 107 is_ok = false; in iterate() 125 is_ok = false; in iterate() 136 is_ok = false; in iterate() 159 if (is_ok) in iterate() 209 bool is_ok = true; in iterate() local 216 is_ok &= testProgramPipelineParameter(GL_ACTIVE_PROGRAM, 0); in iterate() 217 is_ok &= testProgramPipelineParameter(GL_VERTEX_SHADER, 0); in iterate() 218 is_ok &= testProgramPipelineParameter(GL_GEOMETRY_SHADER, 0); in iterate() 219 is_ok &= testProgramPipelineParameter(GL_FRAGMENT_SHADER, 0); in iterate() [all …]
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D | gl4cDirectStateAccessSamplersTests.cpp | 88 bool is_ok = true; in iterate() local 106 is_ok = false; in iterate() 117 is_ok = false; in iterate() 133 if (is_ok) in iterate() 182 bool is_ok = true; in iterate() local 191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); in iterate() 192 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in iterate() 193 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_MODE, GL_NONE); in iterate() 194 is_ok &= testSamplerFloatParameter(GL_TEXTURE_LOD_BIAS, 0.0); in iterate() 195 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MAX_LOD, 1000); in iterate() [all …]
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D | gl3cTransformFeedbackTests.cpp | 182 bool is_ok = true; in iterate() local 237 …is_ok = is_ok && m_program_id_with_input_output && m_program_id_with_output && m_program_id_withou… in iterate() 242 is_ok = false; in iterate() 251 is_ok = is_ok && testExtension1(); in iterate() 256 is_ok = is_ok && testExtension2(); in iterate() 261 is_ok = is_ok && testExtension3(); in iterate() 266 is_ok = is_ok && testInstanced(); in iterate() 271 is_ok = false; in iterate() 354 if (is_ok) in iterate() 1708 bool is_ok = true; in iterate() local [all …]
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D | gl4cGetTextureSubImageTests.cpp | 93 bool is_ok = true; in iterate() local 107 is_ok &= testExistingTextureObjectError(); in iterate() 109 is_ok &= testBufferOrMultisampledTargetError(); in iterate() 111 is_ok &= testNegativeOffsetError(); in iterate() 113 is_ok &= testBoundsError(); in iterate() 115 is_ok &= testOneDimmensionalTextureErrors(); in iterate() 117 is_ok &= testTwoDimmensionalTextureErrors(); in iterate() 119 is_ok &= testBufferSizeError(); in iterate() 124 is_ok = false; in iterate() 132 if (is_ok) in iterate() [all …]
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D | gl3cTextureSizePromotion.cpp | 79 bool is_ok = true; in iterate() local 138 is_ok = is_ok & checkSourceTextureSizeAndType(s_formats[i], s_source_texture_targets[j]); in iterate() 156 is_ok = is_ok & checkDestinationTexture(s_formats[i], ColorChannelSelector(k), in iterate() 175 is_ok = false; in iterate() 188 if (is_ok) in iterate() 544 bool is_ok = true; in checkSourceTextureSizeAndType() local 546 is_ok = is_ok && (red_size >= descriptor.min_red_size); in checkSourceTextureSizeAndType() 547 is_ok = is_ok && (green_size >= descriptor.min_green_size); in checkSourceTextureSizeAndType() 548 is_ok = is_ok && (blue_size >= descriptor.min_blue_size); in checkSourceTextureSizeAndType() 549 is_ok = is_ok && (alpha_size >= descriptor.min_alpha_size); in checkSourceTextureSizeAndType() [all …]
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D | gl4cContextFlushControlTests.cpp | 86 bool is_ok = true; in iterate() local 92 is_ok = is_ok && testQuery(m_context.getRenderContext(), GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH); in iterate() 103 is_ok = is_ok && testQuery(*no_flush_context, GL_NONE); in iterate() 113 if (is_ok) in iterate() 250 bool is_ok = true; in iterate() local 262 is_ok = (test_time_no_flush < test_time_flush); in iterate() 271 is_ok = false; in iterate() 276 if (is_ok) in iterate()
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D | gl4cES31CompatibilityTests.cpp | 81 bool is_ok = true; in iterate() local 120 is_ok = false; in iterate() 164 is_ok = false; in iterate() 177 if (is_ok) in iterate() 280 bool is_ok = true; in iterate() local 294 is_ok = false; in iterate() 299 is_ok &= test(); in iterate() 310 is_ok = false; in iterate() 319 if (is_ok) in iterate()
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D | gl4cSyncTests.cpp | 103 bool is_ok = false; in iterate() local 174 is_ok = true; in iterate() 199 is_ok = false; in iterate() 228 if (is_ok) in iterate()
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D | gl3cClipDistance.cpp | 97 bool is_ok = true; in iterate() local 99 is_ok = is_ok && MaxClipDistancesValueTest(gl); in iterate() 100 is_ok = is_ok && EnableDisableTest(gl); in iterate() 101 is_ok = is_ok && MaxClipDistancesValueInVertexShaderTest(gl); in iterate() 102 is_ok = is_ok && MaxClipDistancesValueInFragmentShaderTest(gl); in iterate() 103 is_ok = is_ok && ClipDistancesValuePassing(gl); in iterate() 106 if (is_ok) in iterate() 995 bool is_ok = true; in iterate() local 998 is_ok = is_ok && testClipVertexBuildingErrors(gl); in iterate() 999 is_ok = is_ok && testMaxClipDistancesBuildingErrors(gl); in iterate() [all …]
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D | gl4cConditionalRenderInvertedTests.cpp | 75 bool is_ok = true; in iterate() local 96 is_ok &= test(modes[i]); in iterate() 102 is_ok = false; in iterate() 110 if (is_ok) in iterate() 243 bool is_ok = true; in iterate() local 304 is_ok = false; in iterate() 309 is_ok = false; in iterate() 320 is_ok = false; in iterate() 330 if (is_ok) in iterate()
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D | gl4cIncompleteTextureAccessTests.cpp | 97 bool is_ok = true; in iterate() local 118 is_ok = false; in iterate() 126 is_ok = false; in iterate() 135 if (is_ok) in iterate()
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/external/brotli/c/tools/ |
D | brotli.c | 736 BROTLI_BOOL is_ok = OpenInputFile(context->current_input_path, &context->fin); in OpenFiles() local 737 if (!context->test_integrity && is_ok) { in OpenFiles() 738 is_ok = OpenOutputFile( in OpenFiles() 741 return is_ok; in OpenFiles() 745 BROTLI_BOOL is_ok = BROTLI_TRUE; in CloseFiles() local 755 is_ok = BROTLI_FALSE; in CloseFiles() 759 if (success && is_ok && context->copy_stat) { in CloseFiles() 766 if (is_ok) { in CloseFiles() 770 is_ok = BROTLI_FALSE; in CloseFiles() 780 return is_ok; in CloseFiles() [all …]
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/external/v8/src/inspector/build/ |
D | compile-scripts.py | 86 is_ok = False 94 is_ok = major >= java_required_major and minor >= java_required_minor 95 if is_ok: 105 if not is_ok:
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/external/grpc-grpc/src/core/tsi/alts/handshaker/ |
D | alts_tsi_event.cc | 51 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok) { in alts_tsi_event_dispatch_to_handshaker() argument 60 event->user_data, is_ok); in alts_tsi_event_dispatch_to_handshaker()
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D | alts_tsi_handshaker.h | 81 void* user_data, bool is_ok);
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D | alts_tsi_event.h | 86 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok);
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D | alts_tsi_handshaker.cc | 409 void* user_data, bool is_ok) { in alts_tsi_handshaker_handle_response() argument 428 if (!is_ok || status != GRPC_STATUS_OK) { in alts_tsi_handshaker_handle_response()
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/external/autotest/frontend/afe/ |
D | moblab_rpc_interface.py | 397 def _create_operation_status_response(is_ok, details): argument 405 status_response = {'status_ok': is_ok}
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/external/flatbuffers/tests/rust_usage_test/tests/ |
D | integration_test.rs | 57 assert!(check_eq!(1, 1).is_ok()); in macro_check_eq() 76 assert!(check_is_some!(some).is_ok()); in macro_check_is_some()
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