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Searched refs:is_point_mode (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.hpp305 …:GLenum getTFModeForPrimitiveMode(_tessellation_primitive_mode primitive_mode, bool is_point_mode);
DesextcTessellationShaderInvariance.cpp547 bool is_point_mode = false; in iterate() local
552 …getIterationProperties(n_iteration, inner_tess_levels, outer_tess_levels, &is_point_mode, &primiti… in iterate()
592 …GLenum tf_mode = TessellationShaderUtils::getTFModeForPrimitiveMode(primitive_mode, is_point_mode); in iterate()
618 if (is_point_mode) in iterate()
DesextcTessellationShaderUtils.cpp1172 bool is_point_mode) in getTFModeForPrimitiveMode() argument
1176 if (is_point_mode) in getTFModeForPrimitiveMode()
/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1904 bool is_point_mode = false; in ProcessExecutionModes() local
1911 is_point_mode = true; in ProcessExecutionModes()
1932 if (is_point_mode) pipeline->topology_at_rasterizer = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; in ProcessExecutionModes()
/external/virglrenderer/src/
Dvrend_renderer.c3309 static GLenum get_tess_xfb_mode(int mode, bool is_point_mode) in get_tess_xfb_mode() argument
3311 if (is_point_mode) in get_tess_xfb_mode()