Searched refs:is_poly (Results 1 – 1 of 1) sorted by relevance
1360 bool is_poly = (sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES && in si_shader_selector_key() local1363 bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS; in si_shader_selector_key()1373 key->part.ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly; in si_shader_selector_key()1374 key->part.ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) || in si_shader_selector_key()