Searched refs:is_program_correct (Results 1 – 1 of 1) sorted by relevance
6859 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local6897 fragment_shader_code, &is_program_correct); in Setup()6898 if (false == is_program_correct) in Setup()7344 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local7373 fragment_shader_code, &is_program_correct); in Setup()7374 if (false == is_program_correct) in Setup()8018 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local8054 fragment_shader_code, &is_program_correct); in Setup()8056 if (false == is_program_correct) in Setup()