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Searched refs:is_program_correct (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp6859 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local
6897 fragment_shader_code, &is_program_correct); in Setup()
6898 if (false == is_program_correct) in Setup()
7344 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local
7373 fragment_shader_code, &is_program_correct); in Setup()
7374 if (false == is_program_correct) in Setup()
8018 …bool is_program_correct = true; /* BuildProgram set false when it fails, but it does not set true … in Setup() local
8054 fragment_shader_code, &is_program_correct); in Setup()
8056 if (false == is_program_correct) in Setup()