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Searched refs:is_relaxed_precision (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp55 bool is_relaxed_precision; member
598 …bool is_relaxed_precision = member_relaxed_precision.find(member_index) != member_relaxed_precisio… in CollectInterfaceBlockMembers() local
609 v.is_relaxed_precision = is_relaxed_precision; in CollectInterfaceBlockMembers()
684 … bool is_relaxed_precision = var_relaxed_precision.find(id) != var_relaxed_precision.end(); in CollectInterfaceByLocation() local
698 v.is_relaxed_precision = is_relaxed_precision; in CollectInterfaceByLocation()
2145 if (a_it->second.is_relaxed_precision != b_it->second.is_relaxed_precision) { in ValidateInterfaceBetweenStages()