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Searched refs:is_separate_shader_object (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp816 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, in remove_unused_shader_inputs_and_outputs() argument
820 if (is_separate_shader_object) in remove_unused_shader_inputs_and_outputs()